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. 2021 Nov 11;12:764054. doi: 10.3389/fpsyt.2021.764054

Table 9.

Associations between time spent using technological devices during weekends and academic performance and life satisfaction.

Academic performance Life satisfaction
Unadjusted Adjusted Unadjusted Adjusted
Variables Beta [95% CI] P-value Beta [95% CI] P-value Beta [95% CI] P-value Beta [95% CI] P-value
Time spent weekends
Television −0.01 [−0.02 to 0.00] 0.190 N/A N/A N/A −0.12 [−0.32 to 0.08] 0.238 N/A N/A N/A
Computer −0.03 [−0.05 to −0.02] 0.000 0.00 [−0.02 to 0.02] 0.764 −0.30 [−0.58 to −0.03] 0.030 −0.16 [−0.47 to 0.16] 0.330
Cellphone −0.05 [−0.06 to −0.04] 0.000 −0.03 [−0.05 to −0.02] 0.000 −0.24 [−0.41 to 0.74] 0.005 0.03 [−0.19 to 0.25] 0.771
Video game −0.04 [−0.05 to −0.03] 0.000 −0.00 [−0.02 to 0.01] 0.747 0.01 [−0.15 to 0.17] 0.903 N/A N/A N/A
Risk experiences
Had received unwanted violent content −0.15 [−0.21 to −0.08] 0.000 −0.03 [−0.11 to 0.04] 0.407 −2.76 [−3.74 to −1.78] 0.000 −1.43 [−2.6 to −0.25] 0.017
Had been hacked −0.22 [−0.29 to −0.15] 0.000 −0.15 [−0.23 to −0.07] 0.000 −1.41 [−2.5 to −0.30] 0.013 0.39 [−0.85 to 1.63] 0.535
Had seen violent content on purpose −0.17 [−0.22 to −0.11] 0.000 −0.07 [−0.13 to −0.01] 0.029 −1.86 [−2.67 to −1.04] 0.000 −0.38 [−1.38 to 0.63] 0.464
Had played with strangers −0.11 [−0.15 to −0.06] 0.000 0.05 [0.00 to 0.11] 0.058 −0.80 [−1.47 to −0.13] 0.020 −0.59 [−1.41 to 0.24] 0.165
Video game dependence and
negative effects
Calm them down 0.01 [−0.05 to 0.07] 0.721 N/A N/A N/A 0.08 [−0.82 to 0.98] 0.863 N/A N/A N/A
Are an addiction −0.03 [−0.08 to 0.03] 0.335 N/A N/A N/A −0.90 [−1.69 to −0.12] 0.024 −0.50 [−1.32 to 0.31] 0.225
Make them violent 0.01 [−0.05 to 0.06] 0.764 N/A N/A N/A −1.34 [−2.15 to −0.53] 0.001 −0.96 [−1.80 to −0.13] 0.023
Agree playing late affects their sleep 0.10 [0.04 to 0.16] 0.001 0.08 [0.02 to 0.13] 0.008 0.28 [−0.59 to 1.15] 0.531 N/A N/A N/A
Cyberbullying
Victim −0.18 [−0.25 to −0.10] 0.000 −0.10 [−0.19 to −0.01] 0.024 −4.02 [−5.14 to −2.91] 0.000 −3.47 [−4.83 to −2.12] 0.000
Perpetrator −0.23 [−0.34 to −0.12] 0.000 −0.10 [−0.21 to 0.02] 0.108 −1.83 [−3.5 to −0.16] 0.032 −0.62 [−2.44 to 1.21] 0.507
Bystander −0.09 [−0.14 to −0.04] 0.000 −0.01 [−0.06 to 0.05] 0.849 −0.85 [−1.56 to −0.13] 0.020 0.01 [−0.84 to 0.86] 0.980
Sleep routine
Sleep deprivation −0.21 [−0.27 to −0.14] 0.000 −0.09 [−0.17 to −0.02] 0.013 −2.16 [−3.14 to −1.17] 0.000 −0.94 [−2.06 to 0.18] 0.101

The number of observations for academic performance outcome is 1,566. The number of observations for life satisfaction outcome is 1,495. P-values ≤ 0.05 are in bold; N/A, Not applicable; CI, Confidence interval.